![]() ![]() Going around again makes it another 2% (total 6%), and if you completely surround it with river, you get 4 adjacencies for a total of 8%. Making the river adjacent again to the same tile adds another 2% (total 4%). So with a forest (1% attack speed), adding a river makes it 2%. Instead, each new adjacency acts as a new pair (2-4-6-8). ![]() Surrounding a tile with the river on multiple sides stacks, but not 2-4-8-16. Similarly removing the village next to a field (or spawning the field on the "a village?" tile transforms it into overgrown field. ![]() If you obliviate all groves surrounding a bloody groove, it turns into a hungry groove (eats at 20%, occasionally damages hero) Best Loop Hero Tips and Tricks All Card/Tile Combinations Best Loop Hero Buildings to Make First Jeffrey Lerman Jeff is a.I will add more to the list from comments if there are any. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero. The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. If you oblivion the shimmering light you get something very peculiar and very very very deadly. Loop Hero is an indie deckbuilding game by Four Quarters. Loop Hero: Combos guide to make the most of your tiles. If you overlap enough auras (chrono crystal, the beacons, battlefield, vampire, etc.) you get some shimmering light. Best Loop Hero Tips and Tricks All Card/Tile Combinations Best Loop Hero Buildings to Make First. If the fight takes place on a tile where a Vampire or Watcher would spawn, the tome and Vampire/Watcher are combined into a Magical Vampire/Watcher After 20 exchanges the Bookery transforms into empty bookery and adds a Tome enemy to fights.Forest/thicket tiles in range of lightning temple burn (grants magic damage instead of attack speed).*Any blood grove that isn't next to a grove or forest becomes a hungry grove.Wheat fields change to deadlier types around the "Village?" or if you oblivion a village next to them.Dunes/desert next to river makes an oasis which lowers attack speed for everyone.River adjacent to battlefield makes a shipwreck (Spawns a much harder mob type.).River next to a road tile makes a reed (Spawns new mobs).Every 10 Forest/Thicket tiles will spawn a "Village?" tile.Suburbs surrounded by other Suburbs will form a town.Every 10 rocks/mountains a goblin camp will spawn.Every two villages, a bandit camp will spawn next to a village.Treasury surrounded by anything (you get loot, gargoyles spawn).Swamp next to Goblin camp (goblin camp upgrades, harder fight).Battlefield areas overlap (blood field on road where areas overlap).Meadow next to anything that isn't another meadow (improves meadow).Village + Vamp (ransacked village, 3 loops turns it into better village) All Loop Hero Tile Combos, Card Combos, Secret Enemies, Interactions, Land Combos Kibbles Gaming 92.7K subscribers Subscribe 4.4K Share 164K views 1 year ago Secret 5th Boss.It just makes my runs more reliable.Hey to keep it short I like the tile synergies but I dislike trying random things to find out what can be done and there are more than 1,000 possible combinations so here's what I know, feel free to contribute: One that can be placed directly from the hand and others that require a combination of different cards. It just gives me more time for the animations to play, and helps keep me out of stamina problems when my character has a full set of skeletons and decides it's proper to use his stupid 4-7 damage dagger attack. Loop Hero Tile Combos There are two types of tiles in Loop Hero. While the oasis affects my summons, it also affects the enemies just as equally. This slows enemy attack speed slow enough that the 2 second death animation delay of my skeletons isn't likely to cause me to go into stamina cooldown and leave me with no summons up while enemies are beating on me. Originally posted by Filthy Goon:I just unlocked deserts and dunes and ive seen a lot of pictures online where half the map is filled with them, is there a smart way people are utilizing them or is it just "fill one half with rocks and the other with desert so they effectively cancel each other out but the enemies hp is still reduced"? I use deserts to create oasis on one side of my map, and forests with river on the other to raise my attack speed to about 250%. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |